The Gnomon Workshop is a library of over 300 media arts focused training tutorials covering a myriad of subjects and techniques, including design, drawing, painting, modeling, texturing, rigging, effects, game design and animation.
Watch classic animated cartoons from the 1930's and 1940's! These cartoons are from the Film Chest collection, a leading source of film and video programming and stock footage. All these cartoons have been transferred from original 35 film prints and digitally
Every day since 2004, Cartoon Brew has delivered the latest news, trends and ideas in animation to over 25,000 different artists, entertainment execs and cartoon aficionados. The site, under the editorial guidance of award-winning author and historian Amid Amidi, covers a wide range of topics, from cutting-edge computer animation and visual effects for both television and film, to classical techniques like hand-drawn and stop motion. It also covers trends in commercial animation, interactive apps, blockbuster Hollywood features, crowdfunding, and independent filmmaking.
Since 1999, Keyframe and its users have been separating the best from the worst in animation. With 1643 profilies of animation and 3665 user-written reviews, you are bound to find your favourite (or not-so-favourite) animated film, TV series, short film and much more.
Contact the library to set up an account. The Gnomon Workshop is a library of over 300 media arts focused training tutorials covering a myriad of subjects and techniques, including design, drawing, painting, modeling, texturing, rigging, effects, game design and animation.
From scriptwriting through to production, this introduction to animation for students surveys key technical processes and examines a variety of stylistic approaches. The book includes visual examples from key animators and illustrated features on how to create exciting animation for a variety of audiences. It begins with history and context, and quickly moves on to more practical aspects of the craft. Box features outline practical information and visual examples of different animators'work and working processes teach how to create exciting animation for any audience. A final chapter on job roles shows how students can get on in animation. This book is a vital resource for anyone who intends to make animation a part of their career.
How often does an aspiring artist read a book or take a class on drawing the human body, only to end up with page after page of stiff lifeless marks rather than the well-conceived figure the course promised? Though there are many books on drawing the human figure, none teach how to draw a figure from the first few marks of the quick sketch to the last virtuosic stroke of the finished masterpiece, let alone through a convincing, easy-to-understand method. That changes now. In Figure Drawing for Artists: Making Every Mark Count, award-winning fine artist Steve Huston shows beginners and pros alike the two foundational concepts behind the greatest masterpieces in art and how to use them as the basis for their own success. Embark on a drawing journey and discover how these twin pillars of support are behind everything from the Venus De Milo to Michelangelo's Sibyl to George Bellow's Stag at Sharkey's, how they're the fundamental tools for animation studios around the world, and how the best comic book artists from the beginnings of the art form until now use them whether they know it or not. Figure Drawing for Artists: Making Every Mark Count sketches out the same two-step method taught to the artists of DreamWorks, Warner Brothers, and Disney Animation, so pick up a pencil and get drawing.
Packed with helpful photographs, hundreds of techniques, and loads of expert instruction, The Complete Book of Posesfor Artists is the perfect resource for artists of all skill levels.The human figure is one of the most difficult subjects to capture in drawing. The Complete Book of Poses for Artists combines photographs and illustrations that demonstrate how to accurately render the human form in hundreds of realistic poses. The book guides artists through the process of drawing the human figure as it pertains to anatomy, proportions, volume, mass, gesture, movement, and expression. From there, the book reveals how these characteristics come together using light, shape, line, and form to accurately depict the human figure in a variety of everyday poses, including standing, sitting, reclining, and action. Each section features color photographs of people in several'core'poses (e.g., sitting, reclining, and action), as well as multiple variations of those poses.