The LaSalle College Vancouver Library uses Library of Congress classification call numbers to organize the print and non-fiction media collection*. Game Programming books are generally found in the call number ranges as follows:
GV 1469 | Game guides, gaming history, game theory and sociological studies of video games | |
Q 335 | Artificial Intelligence | |
QA 76 | Game Architecture & Computer Programming. Nature of computers or how-to books for various software programs, programming, multimedia systems, textbooks, and guide for: C, C+, C++, PERL, Java, and PHP computer programs. Game design reference, information, how-to | |
T 385 | 2D Computer graphics, Mechanical drawing, information on rendering, texturing, and lighting, how-to guides on computer graphics, Photoshop | |
TR 897 | Computer drawing & animation history & how-to guides, including software guides (e.g. 3D studio, Flash, Maya Character Studio), web animation, motion graphics. |
*Documentary films and TV series are organized alphabetically by title
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