Skip to Main Content

Game Programming

Online Library Resources

External Resources



Tutorials and Assets


In The Library

The LaSalle College Vancouver Library uses Library of Congress classification call numbers to organize the print and non-fiction media collection*. Game Programming books are generally found in the call number ranges as follows:

GV 1469   Game guides, gaming history, game theory and sociological studies of video games
Q 335   Artificial Intelligence
QA 76   Game Architecture & Computer Programming. Nature of computers or how-to books for various software programs, programming, multimedia systems, textbooks, and guide for: C, C+, C++, PERL, Java, and PHP computer programs. Game design reference, information, how-to
T 385   2D Computer graphics, Mechanical drawing, information on rendering, texturing, and lighting, how-to guides on computer graphics, Photoshop
TR 897   Computer drawing & animation history & how-to guides, including software guides (e.g. 3D studio, Flash, Maya Character Studio), web animation, motion graphics.

*Documentary films and TV series are organized alphabetically by title


Search our EBSCO Journal Databases for articles: