

The LaSalle College Vancouver Library uses Library of Congress classification call numbers to organize the print and non-fiction media collection*. Game Design books are generally found in the call number ranges as follows:
| GV 1221 | Indoor games and amusements | |
| GV 1469 | Game guides, gaming history, game theory and sociological studies of video games | |
| HM 851 | Digital Media -- Social Aspects | |
| N 7438.8 | Digital art | |
| NC 825 | Video game characters | |
| PN 1995 | Motion pictures and video games | |
| Q 335 | Artificial Intelligence | |
| QA 76 | Game Architecture & Computer Programming. Nature of computers or how-to books for various software programs, programming, multimedia systems, textbooks, and guide for: C, C+, C++, PERL, Java, and PHP computer programs. Game design reference, information, how-to | |
| T 385 | 2D Computer graphics, Mechanical drawing, information on rendering, texturing, and lighting, how-to guides on computer graphics, Photoshop | |
| TR 897 | Computer drawing & animation history & how-to guides, including software guides (e.g. 3D studio, Flash, Maya Character Studio), web animation, motion graphics. |
*Documentary films and TV series are organized alphabetically by title
Music in Video Games
by
K. J. Donnelly (Editor); William Gibbons (Editor); Neil Lerner (Editor)
Search our EBSCO Journal Databases for articles:
Indie game: the Movie
by
written, produced and directed by Lisanne Pajot and James Swirsky
Scott Pilgrim vs. the World
by
Edgar Wright
Video Games: The Movie
by
a film by Jeremy Snead, Sean Astin